M:tG card similarity search
WUB · Legendary Creature — Sphinx Demon
Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) 1/4
Name | Mana | Type | Text |
---|---|---|---|
capital offense | 2BB | instant | target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.) |
Celestial Flare | WW | Instant | Target player sacrifices an attacking or blocking creature. |
Strength Bobblehead | 3 | Artifact — Bobblehead | {T}: Add one mana of any color. {3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery. |
Battlefield Medic | 1W | Creature — Human Cleric | {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. 1/1 |
Wicker Warcrawler | 5 | Artifact Creature — Scarecrow | Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. 6/6 |
Sarevok the Usurper | 3B | Legendary Creature — Human Knight | Specialize {3} At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 3/3 |
Candelabra of Tawnos | 1 | Artifact | {X}, {T}: Untap X target lands. |
Distracting Geist | 2W | Creature — Spirit | Whenever Distracting Geist attacks, tap target creature defending player controls. Disturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1 |
Spiritual Asylum | 2WW | Enchantment | Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. |
Rambling Possum | 2G | Creature — Possum Mount | Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/3 |