M:tG card similarity search
B · Creature — Human Rogue
{2}{B}, {T}: Exile up to three target cards from a single graveyard. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Arc Blade | 3RR | Sorcery | Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it. Suspend 3—{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Intrepid Paleontologist | 1G | Creature — Human Druid | {T}: Add one mana of any color. {2}: Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) 2/2 |
Graven Abomination | 3 | Artifact Creature — Horror | Whenever Graven Abomination attacks, exile target card from defending player's graveyard. 3/1 |
A-Cobbled Lancer | U | Creature — Zombie Horse | As an additional cost to cast this spell, exile a creature card from your graveyard. {1}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. 3/3 |
Sibsig Host | 4B | Creature — Zombie | When Sibsig Host enters the battlefield, each player mills three cards. 2/6 |
Step Between Worlds | 3UU | Sorcery | Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
A-Split the Spoils | 1G | Sorcery | Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |
Split the Spoils | 2G | Sorcery | Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |
Urban Evolution | 3GU | Sorcery | Draw three cards. You may play an additional land this turn. |
Three Wishes | 1UU | Instant | Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. |