Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ragamuffyn

2B · Creature — Zombie Cleric

Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand. 2/2

Similar cards

Color identity:
NameManaTypeText
Innocuous Insect 1UUCreature — Eldrazi Insect Buyback {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card. 2/1
Fraying Omnipotence 3BBSorcery Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
Runed Servitor 2Artifact Creature — Construct When Runed Servitor dies, each player draws a card. 2/2
Grizzled Huntmaster 1GGCreature — Human Warrior When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way. 4/3
Bloodfire Mentor 2RCreature — Efreet Shaman {2}{U}, {T}: Draw a card, then discard a card. 0/5
Captain of Umbar 2UCreature — Human Pirate {1}, {T}: Draw a card, then discard a card. 2/3
Dress Down 1UEnchantment Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.
Farewell to Arms 1BBEnchantment As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
Urborg Mindsucker 2BCreature — Horror {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery. 2/2
Word of Command BBInstant Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
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