M:tG card similarity search
2R · Creature — Elemental
Defender, flying {1}{R}: Target creature attacks this turn if able. 5/3
Name | Mana | Type | Text |
---|---|---|---|
Pit Trap | 2 | Artifact | {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. |
Consul's Shieldguard | 3W | Creature — Dwarf Soldier | When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn. 3/4 |
Soulbound Guardians | 4W | Creature — Kor Spirit | Defender, flying 4/5 |
Sky Terror | RW | Creature — Dinosaur | Flying, menace 2/2 |
Gorilla Pack | 2G | Creature — Ape | Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack. 3/3 |
Valor Made Real | W | Instant | Target creature can block any number of creatures this turn. |
Haystack | 1W | Artifact | {2}, {T}: Target creature you control phases out. |
Skyknight Vanguard | RW | Creature — Human Knight | Flying Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking. 1/2 |
Ood Sphere | Plane — Horsehead Nebula | Song of the Ood — Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for {1} or one mana of that creature's color.) Red-Eye — Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until your next turn, those creatures can't become tapped unless they're being declared as attackers. | |
Nemesis of Reason | 3UB | Creature — Leviathan Horror | Whenever Nemesis of Reason attacks, defending player mills ten cards. 3/7 |