M:tG card similarity search
2R · Creature — Elemental
Defender, flying {1}{R}: Target creature attacks this turn if able. 5/3
Name | Mana | Type | Text |
---|---|---|---|
Wall of Ice | 2G | Creature — Wall | Defender (This creature can't attack.) 0/7 |
Wall of Mist | 1U | Creature — Wall | Defender 0/5 |
Wall of Stone | 1RR | Creature — Wall | Defender (This creature can't attack.) 0/8 |
Wall of Torches | 1R | Creature — Wall | Defender (This creature can't attack.) 4/1 |
Wall of Wood | G | Creature — Wall | Defender (This creature can't attack.) 0/3 |
Fealty to the Realm | 4U | Enchantment — Aura | Enchant creature When Fealty to the Realm enters the battlefield, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you. |
Kitesail Corsair | 1U | Creature — Human Pirate | Kitesail Corsair has flying as long as it's attacking. 2/1 |
Gold-Forged Sentinel | 6 | Artifact Creature — Chimera | Flying 4/4 |
Deep-Sea Serpent | 4UU | Creature — Serpent | Deep-Sea Serpent can't attack unless defending player controls an Island. 5/5 |
Sea Monster | 4UU | Creature — Serpent | Sea Monster can't attack unless defending player controls an Island. 6/6 |