M:tG card similarity search
1RR · Creature — Minotaur Shaman
Trample Other Minotaur creatures you control get +1/+1 and have trample. 2/3
Name | Mana | Type | Text |
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Elder of Laurels | 2G | Creature — Human Advisor | {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. 2/3 |
The Indomitable | 2UU | Legendary Artifact — Vehicle | Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. 6/6 |
Goblin Haberdasher | 2R | Creature — Goblin Hatificer | Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace. 2/2 |
Varchild's War-Riders | 1R | Creature — Human Warrior | Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 3/4 |
Cinder Hellion | 4R | Creature — Hellion | Trample When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent or planeswalker. 4/4 |
Legion Loyalist | R | Creature — Goblin Soldier | Haste Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. 1/1 |
Stromkirk Condemned | BB | Creature — Vampire Horror | Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn. 2/2 |
Junkyo Bell | 4 | Artifact | At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step. |
Foundry Champion | 4RW | Creature — Elemental Soldier | When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control. {R}: Foundry Champion gets +1/+0 until end of turn. {W}: Foundry Champion gets +0/+1 until end of turn. 4/4 |
Paladin Class | W | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. |