Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rageblood Shaman

1RR · Creature — Minotaur Shaman

Trample Other Minotaur creatures you control get +1/+1 and have trample. 2/3

Similar cards

Color identity:
NameManaTypeText
Cavalry Master 2WWCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3
Mesa Lynx 1WCreature — Cat As long as it's not your turn, Mesa Lynx gets +0/+2. 2/1
Ogre Menial 3RCreature — Phyrexian Ogre Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {R}: Ogre Menial gets +1/+0 until end of turn. 0/4
Captain Vargus Wrath URLegendary Creature — Orc Pirate Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game. 1/1
Hematite Golem 4Artifact Creature — Golem {1}{R}: Hematite Golem gets +2/+0 until end of turn. 1/4
Liege of the Pit 5BBBCreature — Demon Flying, trample At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 7/7
Heiko Yamazaki, the General 3RLegendary Creature — Human Samurai Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. 3/3
Webspinner Cuff 2GArtifact Creature — Equipment Spider Reach Equipped creature gets +1/+4 and has reach. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/4
The Pride of Hull Clade 10GLegendary Creature — Crocodile Elk Turtle This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15
Joint Assault GInstant Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
Page 173