Card Codex

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17 May 2024: Card library updated.

Raging Ravine

· Land

Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Similar cards

Color identity:
NameManaTypeText
Rejuvenating Springs Land Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}.
Sea of Clouds Land Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.
Spectator Seating Land Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}.
Spire Garden Land Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}.
Training Center Land Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}.
Undergrowth Stadium Land Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}.
Vault of Champions Land Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}.
Lorehold Campus Land Lorehold Campus enters the battlefield tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1.
Prismari Campus Land Prismari Campus enters the battlefield tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1.
Quandrix Campus Land Quandrix Campus enters the battlefield tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1.
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