Card Codex

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17 May 2024: Card library updated.

Raging River

RR · Enchantment

Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.

Similar cards

Color identity:
NameManaTypeText
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Nimble Trapfinder 1UCreature — Human Rogue Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1
Satyr Piper 2GCreature — Satyr Rogue {3}{G}: Target creature must be blocked this turn if able. 2/1
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Desperate Castaways 1BCreature — Human Pirate Desperate Castaways can't attack unless you control an artifact. 2/3
Thunderclap Wyvern 2WUCreature — Drake Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1. 2/3
Vantress Gargoyle 1UArtifact Creature — Gargoyle Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. Vantress Gargoyle can't block unless you have four or more cards in hand. {T}: Each player mills a card. 5/4
Xantid Swarm GCreature — Insect Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. 0/1
Skirk Shaman 1RRCreature — Goblin Shaman Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. 2/2
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