M:tG card similarity search
GWU · Legendary Creature — Human Cleric
{G}{W}{U}, {T}: Regenerate target creature. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Splendid Agony | 2B | Instant | Distribute two -1/-1 counters among one or two target creatures. |
Confessor | W | Creature — Human Cleric | Whenever a player discards a card, you may gain 1 life. 1/1 |
Champion Lancer | 4WW | Creature — Human Knight | Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3 |
Ghost-Lit Raider | 2R | Creature — Spirit | {2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. Channel — {3}{R}, Discard Ghost-Lit Raider: It deals 4 damage to target creature. 2/1 |
Soulblade Corrupter | 4B | Creature — Human Warrior | Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn. 3/3 |
Reezug, the Bonecobbler | 1B | Legendary Creature — Spirit Artificer | {T}: Target creature card in your graveyard perpetually becomes an artifact. You may cast that card this turn. (It loses all other card types.) 1/3 |
Rhystic Deluge | 2U | Enchantment | {U}: Tap target creature unless its controller pays {1}. |
Tetzimoc, Primal Death | 4BB | Legendary Creature — Elder Dinosaur | Deathtouch {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it. 6/6 |
Makindi Patrol | 2W | Creature — Human Knight Ally | Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. 2/3 |
Sheltering Word | 1G | Instant | Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |