M:tG card similarity search
GWU · Legendary Creature — Human Cleric
{G}{W}{U}, {T}: Regenerate target creature. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Visara the Dreadful | 3BBB | Legendary Creature — Gorgon | Flying {T}: Destroy target creature. It can't be regenerated. 5/5 |
Aysen Bureaucrats | 1W | Creature — Human Advisor | {T}: Tap target creature with power 2 or less. 1/1 |
Coastal Wizard | 2UU | Creature — Human Wizard | {T}: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared. 1/1 |
Beguiler of Wills | 3UU | Creature — Human Wizard | {T}: Gain control of target creature with power less than or equal to the number of creatures you control. 1/1 |
False Prophet | 2WW | Creature — Human Cleric | When False Prophet dies, exile all creatures. 2/2 |
Dimir Informant | 2U | Creature — Human Rogue | When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 1/4 |
Line Cutter | 3B | Creature — Human Rogue Guest | When Line Cutter enters the battlefield, roll to visit your Attractions. 3/4 |
Old Guard | 1W | Artifact Creature — Cyborg Soldier | {W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.) 2/1 |
Ardent Electromancer | 2R | Creature — Human Wizard | When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2 |
Bee-Bee Gun | Artifact — Contraption | Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another target creature." |