Card Codex

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17 May 2024: Card library updated.

Raiding Nightstalker

2B · Creature — Nightstalker

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2

Similar cards

Color identity:
NameManaTypeText
Absolute Grace 1WEnchantment All creatures have protection from black.
Shizo, Death's Storehouse Legendary Land {T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Skittering Heartstopper BCreature — Insect {B}: Skittering Heartstopper gains deathtouch until end of turn. 1/2
Enslaved Scout 2RCreature — Goblin Scout {2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2
Moor Fiend 3BCreature — Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3
Witch Engine 5BCreature — Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.) 4/4
Obsidian Acolyte 1WCreature — Human Cleric Protection from black {W}: Target creature gains protection from black until end of turn. 1/1
Grappling Sundew 1GCreature — Plant Defender, reach {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) 0/4
Bloodsworn Squire 3BCreature — Vampire Soldier {1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) 3/3
Darkest Hour BEnchantment All creatures are black.
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