M:tG card similarity search
2B · Creature — Nightstalker
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Chilling Apparition | 2B | Creature — Spirit | {B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. 1/1 |
Dream Trawler | 2WWUU | Creature — Sphinx | Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it. 3/5 |
Harbor Bandit | 2B | Creature — Human Rogue | Harbor Bandit gets +1/+1 as long as you control an Island. {1}{U}: Harbor Bandit can't be blocked this turn. 2/2 |
Syphon Mind | 3B | Sorcery | Each other player discards a card. You draw a card for each card discarded this way. |
Loam Lion | W | Creature — Cat | Loam Lion gets +1/+2 as long as you control a Forest. 1/1 |
Sheltered Valley | Land | If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {C}. | |
Undertow | 2U | Enchantment | Creatures with islandwalk can be blocked as though they didn't have islandwalk. |
Predatory Nightstalker | 3BB | Creature — Nightstalker | When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. 3/2 |
Rabid Rats | 1B | Creature — Rat | {T}: Target blocking creature gets -1/-1 until end of turn. 1/1 |
Graveyard Marshal | BB | Creature — Zombie Soldier | {2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token. 3/2 |