Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rain of Rust

3RR · Instant

Choose one — • Destroy target artifact. • Destroy target land. Entwine {3}{R} (Choose both if you pay the entwine cost.)

Similar cards

Color identity:
NameManaTypeText
Neck Snap 3WInstant Destroy target attacking or blocking creature.
Breya's Apprentice 2RArtifact Creature — Human Artificer When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice an artifact: Choose one — • Exile the top card of your library. Until the end of your next turn, you may play that card. • Target creature gets +2/+0 until end of turn. 2/3
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Brutal Expulsion 2URInstant Devoid (This card has no color.) Choose one or both — • Return target spell or creature to its owner's hand. • Brutal Expulsion deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Cerebral Confiscation 2BSorcery Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Lava Blister 1RSorcery Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.
Outlaws' Merriment 1RWWEnchantment At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
Runic Shot WSorcery Kicker {U} (You may pay an additional {U} as you cast this spell.) Destroy target tapped creature. If this spell was kicked, scry 2.
Overwhelming Forces 6BBSorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Frontier Siege 3GEnchantment As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
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