M:tG card similarity search
1RW · Legendary Creature — Pegasus
Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2
Name | Mana | Type | Text |
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Riptide Crab | 1WU | Creature — Crab | Vigilance When Riptide Crab dies, draw a card. 1/3 |
Leering Gargoyle | 1WU | Creature — Gargoyle | Flying {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. 2/2 |
Implement of Examination | 3 | Artifact | {U}, Sacrifice Implement of Examination: Draw a card. When Implement of Examination is put into a graveyard from the battlefield, draw a card. |
Moonshaker Cavalry | 5WWW | Creature — Spirit Knight | Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6 |
Sarkhan, Fireblood | 1RR | Legendary Planeswalker — Sarkhan | [+1]: You may discard a card. If you do, draw a card. [+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. [−7]: Create four 5/5 red Dragon creature tokens with flying. Loyalty 3 |
Scene of the Crime | Artifact Land — Clue | Scene of the Crime enters the battlefield tapped. {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. {2}, Sacrifice Scene of the Crime: Draw a card. | |
Season of Growth | 1G | Enchantment | Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card. |
Talas Air Ship | 3U | Creature — Human Pirate | Flying 3/2 |
Word of Seizing | 3RR | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. |
Sethron, Hurloon General | 3RR | Legendary Creature — Minotaur Warrior | Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.) 4/4 |