Card Codex

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17 May 2024: Card library updated.

Rainbow Dash

1RW · Legendary Creature — Pegasus

Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2

Similar cards

Color identity:
NameManaTypeText
Rasaad yn Bashir 2WLegendary Creature — Human Monk Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.) 0/3
Angelic Voices 2WWEnchantment Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Crash Through RSorcery Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
Tilonalli's Knight 1RCreature — Human Knight Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn. 2/2
A-Public Enemy 2UEnchantment — Aura Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw two cards.
Requiem Angel 5WCreature — Angel Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying. 5/5
Crackling Drake UURRCreature — Drake Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card. */4
Mirari's Wake 3GWEnchantment Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Senate Courier 2UCreature — Bird Flying {1}{W}: Senate Courier gains vigilance until end of turn. 1/4
Kathari Screecher 2UCreature — Bird Soldier Flying Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2
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