Card Codex

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17 May 2024: Card library updated.

Rainbow Dash

1RW · Legendary Creature — Pegasus

Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2

Similar cards

Color identity:
NameManaTypeText
Burning Palm Efreet 2RRCreature — Efreet {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. 2/2
Kardum, Patron of Flames 2RRLegendary Creature — Demon Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards. 4/3
Celestial Enforcer 2WCreature — Human Cleric {1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying. 2/3
Stalwart Speartail 1RGCreature — Dinosaur Enrage — Whenever Stalwart Speartail is dealt damage, other Dinosaurs you control and Dinosaur cards in your hand and library perpetually get +1/+1. Whenever Stalwart Speartail attacks, you may pay {3}. When you do, Stalwart Speartail deals 1 damage to each creature and each planeswalker. 4/4
Dreamstone Hedron 6Artifact {T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Honor of the Pure 1WEnchantment White creatures you control get +1/+1.
Descent of the Dragons 4RRSorcery Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
Benalish Honor Guard 1WCreature — Human Knight Benalish Honor Guard gets +1/+0 for each legendary creature you control. 2/2
Spinal Embrace 3UUBInstant Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Crash Landing 2GInstant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
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