M:tG card similarity search
1RW · Legendary Creature — Pegasus
Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Planar Ally | 3WW | Creature — Angel | Flying Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 3/3 |
Serra Sphinx | 3UU | Creature — Sphinx | Flying, vigilance 4/4 |
Teferi's Imp | 2U | Creature — Imp | Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1 |
Torch Courier | R | Creature — Goblin | Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn. 1/1 |
Spirit of the Spires | 3W | Creature — Spirit | Flying Other creatures you control with flying get +0/+1. 2/4 |
Hypersonic Dragon | 3UR | Creature — Dragon | Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) 4/4 |
Charging Monstrosaur | 4R | Creature — Dinosaur | Trample, haste 5/5 |
Oggyar Battle-Seer | 3UR | Creature — Ogre Shaman | Haste {T}: Scry 1. 3/4 |
Akroma's Memorial | 7 | Legendary Artifact | Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. |
Hovermyr | 2 | Artifact Creature — Myr | Flying, vigilance 1/2 |