Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rainbow Dash

1RW · Legendary Creature — Pegasus

Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2

Similar cards

Color identity:
NameManaTypeText
Spectral Sailor UCreature — Spirit Pirate Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card. 1/1
Eldrazi Obligator 2RCreature — Eldrazi Devoid (This card has no color.) When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) Haste 3/1
Pyromantic Pilgrim 2RCreature — Human Wizard Haste (This creature can attack and {T} as soon as it comes under your control.) 3/1
Brazen Buccaneers 3RCreature — Human Pirate Haste When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2
Jelenn Sphinx 3WUCreature — Sphinx Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. 1/5
Airborne Aid 3USorcery Draw a card for each Bird on the battlefield.
Winged Shepherd 5WCreature — Angel Flying, vigilance Cycling {W} ({W}, Discard this card: Draw a card.) 3/3
Tyrant's Familiar 5RRCreature — Dragon Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls." 5/5
Smuggler's Copter 2Artifact — Vehicle Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
Legion's Initiative RWEnchantment Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
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