Card Codex

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17 May 2024: Card library updated.

Rainbow Knights

WW · Summon Knights

When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1

Similar cards

Color identity:
NameManaTypeText
Gearshift Ace 1WCreature — Dwarf Pilot First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. 2/1
Raking Claws 1RInstant Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Fireborn Knight R/WR/WR/WR/WCreature — Human Knight Double strike {R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn. 2/3
Assault Strobe RSorcery Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Double Cleave 1R/WInstant Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Twice the Rage 1RInstant — Adventure Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
Victory 2WSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.
Rush the Room RInstant Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
Ambush 3RInstant Blocking creatures gain first strike until end of turn.
Patrol Hound 1WCreature — Dog Discard a card: Patrol Hound gains first strike until end of turn. 2/2
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