Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rainbow Knights

WW · Summon Knights

When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1

Similar cards

Color identity:
NameManaTypeText
Diamond Faerie 2GWUSnow Creature — Faerie Flying {1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.) 3/3
Bogardan Rager 5RCreature — Elemental Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. 3/4
Helium Squirter 4UCreature — Beast Mutant Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. 0/0
Creeping Trailblazer RGCreature — Elemental Other Elementals you control get +1/+0. {2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. 2/2
Rockslide Elemental 2RCreature — Elemental First strike Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. 1/1
Toxin Analysis BInstant Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
A-Paragon of Modernity 4Artifact Creature — Angel Warrior Flying {3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead. 2/3
Ursine Champion 1GCreature — Human Berserker {5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn. 2/2
Sun-Collared Raptor 1RCreature — Dinosaur Trample {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn. 1/2
Take Up the Shield 1WInstant Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Page 126