Card Codex

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17 May 2024: Card library updated.

Rainbow Knights

WW · Summon Knights

When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1

Similar cards

Color identity:
NameManaTypeText
Paragon of Modernity 4Artifact Creature — Angel Warrior Flying {3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead. 2/2
Lavafume Invoker 2RCreature — Goblin Shaman {8}: Creatures you control get +3/+0 until end of turn. 2/2
Echoing Courage 1GInstant Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Blessing WWEnchantment — Aura Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Firebreathing REnchantment — Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
Team Spirit 2GInstant Creatures target player's team controls get +1/+1 until end of turn.
Arbor Armament GInstant Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Screeching Phoenix 4RRCreature — Phoenix Flying {2}{R}: Creatures you control get +1/+0 until end of turn. 4/4
Mammoth Harness 3GEnchantment — Aura Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Elven Lyre 2Artifact {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
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