M:tG card similarity search
WW · Summon Knights
When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Monstrify | 3G | Sorcery | Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
| Chaos Terminator Lord | 3R | Creature — Astartes Warrior | Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn. 3/3 |
| Elvish Fury | G | Instant | Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. |
| Seething Anger | R | Sorcery | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn. |
| Ursapine | 3GG | Creature — Beast | {G}: Target creature gets +1/+1 until end of turn. 3/3 |
| Aegis of the Heavens | 1W | Instant | Target creature gets +1/+7 until end of turn. |
| Antagonize | 1R | Instant | Target creature gets +4/+3 until end of turn. |
| Brute Force | R | Instant | Target creature gets +3/+3 until end of turn. |
| Bull Rush | R | Instant | Target creature gets +2/+0 until end of turn. |
| Captive Flame | 2R | Enchantment | {R}: Target creature gets +1/+0 until end of turn. |