M:tG card similarity search
5G · Legendary Enchantment — Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Name | Mana | Type | Text |
---|---|---|---|
Olivia, Mobilized for War | 1BR | Legendary Creature — Vampire Knight | Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. 3/3 |
Crown of Awe | 1W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. |
Role Reversal | UUR | Sorcery | Exchange control of two target permanents that share a permanent type. |
Ironroot Warlord | 1GW | Creature — Treefolk Soldier | Ironroot Warlord's power is equal to the number of creatures you control. {3}{G}{W}: Create a 1/1 white Soldier creature token. */5 |
Baeloth Barrityl, Entertainer | 4R | Legendary Creature — Elf Shaman | Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.) Whenever a goaded attacking or blocking creature dies, you create a Treasure token. Choose a Background (You can have a Background as a second commander.) 2/5 |
Final Strike | 2BB | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power. |
Dryad Arbor | Land Creature — Forest Dryad | (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.") 1/1 | |
The Valeyard | 2UBR | Legendary Creature — Time Lord Noble | If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time. 4/5 |
Wintermoor Commander | WB | Creature — Human Knight | Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/* |
Phantom Steed | 3U | Creature — Horse Illusion | Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. 4/3 |