M:tG card similarity search
2RW · Legendary Creature — Human Samurai
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Larceny | 3BB | Enchantment | Whenever a creature you control deals combat damage to a player, that player discards a card. |
| Sculptor of Winter | 1G | Snow Creature — Elf Rogue | {T}: Untap target snow land. 2/2 |
| Arena Trickster | 3R | Creature — Human Shaman | Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. 3/3 |
| Furtive Homunculus | 1U | Creature — Homunculus | Skulk (This creature can't be blocked by creatures with greater power.) 2/1 |
| Seasoned Cathar | Creature — Human Knight | Lifelink 3/3 | |
| Charity Extractor | 3B | Creature — Human Knight | Lifelink 1/5 |
| Depraved Harvester | Creature — Human Knight | Lifelink 4/3 | |
| Faithbearer Paladin | 4W | Creature — Human Knight | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/4 |
| Smitten Swordmaster | 1B | Creature — Human Knight | Lifelink 2/1 |
| Hakbal of the Surging Soul | 2GU | Legendary Creature — Merfolk Scout | At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |