Card Codex

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17 May 2024: Card library updated.

Rakdos Guildmage

B/RB/R · Creature — Zombie Shaman

({B/R} can be paid with either {B} or {R}.) {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. {3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step. 2/2

Similar cards

Color identity:
NameManaTypeText
Night Soil GGEnchantment {1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Wrath of Marit Lage 3UUEnchantment When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps.
Flare 2RInstant Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.
Assquatch 4RCreature — Donkey Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 3.5/3.5
Viashino Firstblade 1RWCreature — Viashino Soldier Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. 2/2
Feast of the Victorious Dead WBEnchantment At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.
A-Spectral Binding Enchantment — Aura Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Creeping Dread 3BEnchantment At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)
Jinnie Fay, Jetmir's Second R/GGG/WLegendary Creature — Elf Druid If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. 3/3
Kor Firewalker WWCreature — Kor Soldier Protection from red Whenever a player casts a red spell, you may gain 1 life. 2/2
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