M:tG card similarity search
2RGW · Creature — Beast
{1}: Target creature with power 5 or greater gains first strike until end of turn. 5/3
Name | Mana | Type | Text |
---|---|---|---|
Stonefare Crocodile | 2G | Creature — Crocodile | {2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) 3/2 |
Bride's Gown | 1W | Artifact — Equipment | Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Akim, the Soaring Wind | 2URW | Legendary Creature — Bird Dinosaur | Flying Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn. 3/4 |
Swashbuckler Extraordinaire | 2R | Creature — Dragon Rogue Warrior | When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn. 2/2 |
Shore Snapper | 2B | Creature — Beast | {U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/2 |
At Knifepoint | 1BR | Enchantment | As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn. |
Glorious Sunrise | 3GG | Enchantment | At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life. |
Crookclaw Transmuter | 3U | Creature — Bird Wizard | Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. 3/1 |
The Skullspore Nexus | 6GG | Legendary Artifact | This spell costs {X} less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. {2}, {T}: Double target creature's power until end of turn. |
Death-Mask Duplicant | 7 | Artifact Creature — Shapeshifter | Imprint — {1}: Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. 5/5 |