Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rakish Heir

2R · Creature — Vampire

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. 2/2

Similar cards

Color identity:
NameManaTypeText
Bloodfeather Phoenix 1RCreature — Phoenix Flying Bloodfeather Phoenix can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn. 2/2
Energy Arc WUInstant Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
Wildfire Elemental 2RRCreature — Elemental Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. 3/3
Inkshield 3WBInstant Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Hellish Rebuke 2BInstant Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Tyvar the Bellicose 2BGLegendary Creature — Elf Warrior Whenever one or more Elves you control attack, they gain deathtouch until end of turn. Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn." 5/4
Jund Charm BRGInstant Choose one — • Exile target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature.
Pugnacious Hammerskull 2GCreature — Dinosaur Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 6/6
Ol' Buzzbark XRGLegendary Creature — Goblin Warrior When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching. 3/3
Rigging Runner RCreature — Goblin Pirate First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn. 1/1
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