Card Codex

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17 May 2024: Card library updated.

Rakish Heir

2R · Creature — Vampire

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. 2/2

Similar cards

Color identity:
NameManaTypeText
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Meteor Blast XRRRSorcery Meteor Blast deals 4 damage to each of X targets.
Weight of Spires RInstant Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
Sphere of Grace 3WEnchantment If a black source would deal damage to you, prevent 2 of that damage.
Opportunist 2RCreature — Human Soldier {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. 2/2
Ember Gale 3RSorcery Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Anathemancer 1BRCreature — Zombie Wizard When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2
Ravenous Pursuit 1GSorcery Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.
Fire-Omen Crane 3RRCreature — Bird Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls. 3/3
Vadrik, Astral Archmage 1URLegendary Creature — Human Wizard If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. 1/2
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