M:tG card similarity search
5WW · Legendary Creature — Cat Soldier
Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Skymarcher Aspirant | W | Creature — Vampire Soldier | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. 2/1 |
Merfolk Raiders | 1U | Creature — Merfolk Soldier | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 2/3 |
Blizzard Brawl | G | Snow Sorcery | Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |
Drogskol Shieldmate | 2W | Creature — Spirit Soldier | Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. 2/3 |
Adanto Vanguard | 1W | Creature — Vampire Soldier | As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1 |
Fit of Rage | 1R | Sorcery | Target creature gets +3/+3 and gains first strike until end of turn. |
Kindled Fury | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. |
Precise Strike | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. |
Rise to the Challenge | 1R | Instant | Target creature gets +2/+0 and gains first strike until end of turn. |
Seize the Initiative | W | Instant | Target creature gets +1/+1 and gains first strike until end of turn. |