M:tG card similarity search
2BGU · Creature — Demon
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier. 4/4
Name | Mana | Type | Text |
---|---|---|---|
No Rest for the Wicked | 1B | Enchantment | Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. |
Mountain Mover | 2R | Artifact — Vehicle | Flying, haste Whenever Mountain Mover enters the battlefield or attacks, put a Mountain card from outside the game underneath it. When Mountain Mover leaves the battlefield, put all cards underneath it onto the battlefield. Crew 3 5/3 |
Repulsive Mutation | XGU | Instant | Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control. |
Dredge the Mire | 3B | Sorcery | Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control. |
Railway Brawler | 3GG | Creature — Rhino Warrior | Reach, trample Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/5 |
Obuun, Mul Daya Ancestor | 1RGW | Legendary Creature — Elf Spirit | At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. 3/3 |
Auspicious Starrix | 4G | Creature — Elk Beast | Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. 6/6 |
Queen's Bay Paladin | 3BB | Creature — Vampire Knight | Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) 5/4 |
Ghastly Gloomhunter | 1B | Creature — Zombie Bat | Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Flying, lifelink If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it. 1/1 |
Sins of the Past | 4BB | Sorcery | Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past. |