M:tG card similarity search
3UU · Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Brutal Nightstalker | 3BB | Creature — Nightstalker | When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. 3/2 |
| Gird for Battle | W | Sorcery | Put a +1/+1 counter on each of up to two target creatures. |
| Wren's Run Vanquisher | 1G | Creature — Elf Warrior | As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/3 |
| Agent of Raffine | U | Creature — Human Rogue | {2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down. 1/2 |
| Illicit Auction | 3RR | Sorcery | Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) |
| Wu Scout | 1U | Creature — Human Soldier Scout | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. 1/1 |
| Verge Rangers | 2W | Creature — Human Scout Ranger | First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) 3/3 |
| Creeping Chill | 3B | Sorcery | Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. |
| Retrieve Prey | 1G | Sorcery — Adventure | Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.) |
| Unholy Hunger | 3BB | Instant | Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. |