Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ral's Reinforcements

1R · Sorcery

Create two 1/1 blue and red Elemental creature tokens.

Similar cards

Color identity:
NameManaTypeText
Inquisitor Eisenhorn 2UBLegendary Creature — Human Inquisitor You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying. Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/3
Karn, Scion of Urza 4Legendary Planeswalker — Karn [+1]: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. [−1]: Put a card you own with a silver counter on it from exile into your hand. [−2]: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Loyalty 5
Precinct Captain WWCreature — Human Soldier First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token. 2/2
Sword of Body and Mind 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}
Guma 2RCreature — Cat Protection from blue 2/2
Sanctifier of Souls 3WCreature — Human Cleric Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. {2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. 2/3
Applejack 2GWLegendary Creature — Pony Family Gathering — At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token. 4/4
Silvanus's Invoker 2GCreature — Dragon Druid Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. 3/2
Selvala's Charge 4GSorcery Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
Baloth Cage Trap 3GGInstant — Trap If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost. Create a 4/4 green Beast creature token.
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