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17 May 2024: Card library updated.

Rally at the Hornburg

1R · Sorcery

Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Ral's Reinforcements 1RSorcery Create two 1/1 blue and red Elemental creature tokens.
Conclave Cavalier GGWWCreature — Centaur Knight Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. 4/4
Goro-Goro, Disciple of Ryusei 1RLegendary Creature — Goblin Samurai {R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) 2/2
Entrapment Maneuver 3WInstant Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Rakdos Shred-Freak B/RB/RCreature — Human Berserker Haste 2/1
Vulshok Berserker 3RCreature — Human Berserker Haste (This creature can attack and {T} as soon as it comes under your control.) 3/2
Monastery Swiftspear RCreature — Human Monk Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/2
Soltari Emissary 1WCreature — Soltari Soldier {W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 2/1
Mountain Yeti 2RRCreature — Yeti Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white 3/3
Trailblazing Historian 1RCreature — Human Shaman Haste {T}: Another target creature gains haste until end of turn. 1/3
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