M:tG card similarity search
2W · Instant
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Name | Mana | Type | Text |
---|---|---|---|
Price of Beauty | B | Sorcery — Adventure | Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.) |
Answered Prayers | 1WW | Enchantment | Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn. |
Herald of Hoofbeats | 3U | Creature — Human Knight | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship. 3/3 |
Vraska's Contempt | 2BB | Instant | Exile target creature or planeswalker. You gain 2 life. |
Karlach, Tiefling Zealot | 1RW | Legendary Creature — Tiefling Barbarian | First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4 |
Boomer Scrapper | 1BR | Creature — Human Soldier | Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper. 1/1 |
A-Social Climber | 2G | Creature — Human Druid | Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life. 4/2 |
Social Climber | 2G | Creature — Human Druid | Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life. 3/2 |
Supernatural Rescue | 3W | Enchantment — Aura | This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2. |
Swarming Goblins | 4R | Creature — Goblin | When Swarming Goblins enters the battlefield, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—19 | Create two of those tokens. 20 | Create three of those tokens. 4/3 |