M:tG card similarity search
1W · Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Wall of Blood | 2B | Creature — Wall | Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. 0/2 |
Twigwalker | 2G | Creature — Insect | {1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. 2/2 |
Wanted Griffin | 3W | Creature — Griffin | Flying When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 3/2 |
T.A.P.P.E.R. | W | Artifact Creature — Clown Robot | {T}, Tap an untapped creature you control that has a hat: Tap target creature. 1/2 |
Inquisitor Greyfax | 1WUB | Legendary Creature — Human Inquisitor | Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3 |
Guardian of Pilgrims | 1W | Creature — Spirit Cleric | When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. 2/2 |
Crashing Drawbridge | 2 | Artifact Creature — Wall | Defender {T}: Creatures you control gain haste until end of turn. 0/4 |
Moraug, Fury of Akoum | 4RR | Legendary Creature — Minotaur Warrior | Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. 6/6 |
Glacial Grasp | 2U | Instant | Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card. |
Sage of the Inward Eye | 2URW | Creature — Djinn Wizard | Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. 3/4 |