Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rally to Battle

3W · Instant

Creatures you control get +1/+3 until end of turn. Untap them.

Similar cards

Color identity:
NameManaTypeText
Village Bell-Ringer 2WCreature — Human Scout Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4
Screaming Fury 2RSorcery Target creature gets +5/+0 and gains haste until end of turn.
Uncanny Speed 1RInstant Target creature gets +3/+0 and gains haste until end of turn.
Bravado 1REnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each other creature you control.
Fame 1RSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn.
Drooling Groodion 3BBGCreature — Beast {2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. 4/3
Cutthroat Maneuver 3BInstant Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
Conclave's Blessing 3WEnchantment — Aura Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.
We Ride at Dawn 2WEnchantment Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Congregation Gryff 1GWCreature — Hippogriff Mount Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 1/4
Page 145