Card Codex

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17 May 2024: Card library updated.

Ram Through

1G · Instant

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Similar cards

Color identity:
NameManaTypeText
Angry Mob 2WWCreature — Human Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. 2+*/2+*
Game-Trail Changeling 3GGCreature — Shapeshifter Changeling (This card is every creature type.) Trample 4/4
Bloodhill Bastion Plane — Equilor Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.
Ethereal Haze WInstant — Arcane Prevent all damage that would be dealt by creatures this turn.
Forfend 1WInstant Prevent all damage that would be dealt to creatures this turn.
Familiar Ground 2GEnchantment Each creature you control can't be blocked by more than one creature.
Fend Off 1WInstant Prevent all combat damage that would be dealt by target creature this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Advocate of the Beast 2GCreature — Elf Shaman At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. 2/3
Shimian Night Stalker 3BBCreature — Nightstalker {B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. 4/4
Shining Armor 1WArtifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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