M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Jhovall Rider | 4W | Creature — Human Rebel | Trample 3/3 |
Zhang Fei, Fierce Warrior | 4WW | Legendary Creature — Human Soldier Warrior | Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/4 |
Angel of Destiny | 3WW | Creature — Angel Cleric | Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6 |
Polymorphous Rush | 2U | Instant | Strive — This spell costs {1}{U} more to cast for each target beyond the first. Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn. |
Southern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target red permanent. 3/3 |
Crimson Acolyte | 1W | Creature — Human Cleric | Protection from red {W}: Target creature gains protection from red until end of turn. 1/1 |
Raddic, Tal Zealot | 2WB | Legendary Creature — Human Knight | Hexproof from white and from black Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook. 4/4 |
Twinferno | 1R | Instant | Choose one — * When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. * Target creature you control gains double strike until end of turn. |
Keen-Eared Sentry | 1W | Creature — Human Soldier | You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. 2/1 |
Rain of Riches | 3RR | Enchantment | When Rain of Riches enters the battlefield, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) |