M:tG card similarity search
1WW · Creature — Human Rebel
First strike {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Canoptek Wraith | 3 | Artifact Creature — Wraith | Wraith Form — Canoptek Wraith can't be blocked. Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle. 2/1 |
Sylvan Ranger | 1G | Creature — Elf Scout Ranger | When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1/1 |
The Moment | 2 | Legendary Artifact | At the beginning of your upkeep, put a time counter on The Moment. {2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield. {3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery. |
Dauntless Dismantler | 1W | Creature — Human Artificer | Artifacts your opponents control enter the battlefield tapped. {X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X. 1/4 |
Enigma Ridges | Plane — Echoir | When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles. Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield. | |
Skittering Surveyor | 3 | Artifact Creature — Construct | When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1/2 |
Case of the Stashed Skeleton | 1B | Enchantment — Case | When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |
Gatecreeper Vine | 1G | Creature — Plant | Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle. 0/2 |
Ancestor's Chosen | 5WW | Creature — Human Cleric | First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. 4/4 |
Rending Vines | 1GG | Instant — Arcane | Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. Draw a card. |