M:tG card similarity search
3G · Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Name | Mana | Type | Text |
---|---|---|---|
Howl of the Night Pack | 6G | Sorcery | Create a 2/2 green Wolf creature token for each Forest you control. |
Ant Queen | 3GG | Creature — Insect | {1}{G}: Create a 1/1 green Insect creature token. 5/5 |
Battery | 3G | Sorcery | Create a 3/3 green Elephant creature token. |
Alive | 3G | Sorcery | Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.) |
Coursers' Accord | 4GW | Sorcery | Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.) |
Call of the Conclave | GW | Sorcery | Create a 3/3 green Centaur creature token. |
Centaur Glade | 3GG | Enchantment | {2}{G}{G}: Create a 3/3 green Centaur creature token. |
Trumpeting Herd | 2GG | Sorcery | Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Vitu-Ghazi Guildmage | GW | Creature — Dryad Shaman | {4}{G}{W}: Create a 3/3 green Centaur creature token. {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.) 2/2 |
Nature's Ruin | 2B | Sorcery | Destroy all green creatures. |