Card Codex

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17 May 2024: Card library updated.

Rampage of the Valkyries

3WB · Enchantment

When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance. Whenever an Angel you control dies, each other player sacrifices a creature.

Similar cards

Color identity:
NameManaTypeText
Night Brushwagg Ringmaster Stickers {TK}{TK} — Menace {TK}{TK}{TK} — Persist (When this permanent dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {TK}{TK} — 2/3 {TK}{TK}{TK}{TK}{TK}{TK} — 10/10
Luxurious Libation XGInstant Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
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Accursed Centaur BCreature — Zombie Centaur When Accursed Centaur enters the battlefield, sacrifice a creature. 2/2
Golgari Germination 1BGEnchantment Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
Gulping Scraptrap 4BCreature — Phyrexian Horror When Gulping Scraptrap enters the battlefield or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4
Royal Warden 3BBArtifact Creature — Necron Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2
Workshop Warchief 3GGCreature — Rhino Warrior Trample When Workshop Warchief enters the battlefield, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 5/3
Canyon Wildcat 1RCreature — Cat Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/1
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