M:tG card similarity search
5GG · Creature — Dinosaur
Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. 7/7
Name | Mana | Type | Text |
---|---|---|---|
Tiefling Outcasts | R | Creature — Tiefling Peasant | Double team Other Demons, Devils, Imps, and Tieflings you control get +1/+0. 1/1 |
Krond the Dawn-Clad | GGGWWW | Legendary Creature — Archon | Flying, vigilance Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. 6/6 |
Marshaling Cry | 1WW | Sorcery | Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Pardic Swordsmith | 2R | Creature — Dwarf | {R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. 1/1 |
Orcish Squatters | 4R | Creature — Orc | Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. 2/3 |
Twinblade Slasher | G | Creature — Elf Warrior | Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate only once each turn. 1/1 |
Homura's Essence | Legendary Enchantment | Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn." | |
Cytospawn Shambler | 6G | Creature — Elemental Mutant | Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. 0/0 |
Uril, the Miststalker | 2RGW | Legendary Creature — Beast | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Uril, the Miststalker gets +2/+2 for each Aura attached to it. 5/5 |
Ampryn Tactician | 2WW | Creature — Human Soldier | When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |