M:tG card similarity search
2RR · Creature — Dinosaur
Trample, haste {2}{R}: Rampaging Raptor gets +2/+0 until end of turn. Whenever Rampaging Raptor deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects. 4/4
Name | Mana | Type | Text |
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Frodo, Sauron's Bane | W | Legendary Creature — Halfling Citizen | {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." 1/2 |
Dire Fleet Captain | BR | Creature — Orc Pirate | Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate. 2/2 |
Triumphant Chomp | R | Sorcery | Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater. |
Unlikely Alliance | 1W | Enchantment | {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. |
Overcome | 3GG | Sorcery | Creatures you control get +2/+2 and gain trample until end of turn. |
Overrun | 2GGG | Sorcery | Creatures you control get +3/+3 and gain trample until end of turn. |
Stromgald Spy | 3B | Creature — Human Rogue | Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. 2/4 |
Pinpoint Avalanche | 3RR | Instant | Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. |
Slingshot Goblin | 2R | Creature — Goblin | {R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. 2/2 |
The Flame of Keld | 1R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead. |