Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rampaging Spiketail

4BB · Creature — Dinosaur

When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/6

Similar cards

Color identity:
NameManaTypeText
Hideous Visage 2BSorcery Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Tenth District Guard 1WCreature — Human Soldier When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2
Prepare 1WInstant Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Might of the Masses GInstant Target creature gets +1/+1 until end of turn for each creature you control.
Blacklance Paragon 1BCreature — Human Knight Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. 3/1
Spire Mangler 2BCreature — Insect Flash Flying When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. 2/1
Fabled Path of Searo Point Legendary Land — Mountain {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.
Guardian of Pilgrims 1WCreature — Spirit Cleric When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. 2/2
Relic Axe 2Artifact — Equipment When Relic Axe enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip {2}
Strength of Night 2GInstant Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Page 26