Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rampaging Spiketail

4BB · Creature — Dinosaur

When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/6

Similar cards

Color identity:
NameManaTypeText
War Flare 2RWInstant Creatures you control get +2/+1 until end of turn. Untap those creatures.
Kongming, "Sleeping Dragon" 2WWLegendary Creature — Human Advisor Other creatures you control get +1/+1. 2/2
Weapon Surge RInstant Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Noxious Assault 3GGSorcery Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
Dawnhart Mentor 2GCreature — Human Warlock When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. 0/4
Spare from Evil 1WInstant Creatures you control gain protection from non-Human creatures until end of turn.
Kabira Outrider 3WCreature — Human Warrior When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3
Fistful of Force 1GInstant Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Savage Packmate Creature — Werewolf Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5
Acrobatic Leap WInstant Target creature gets +1/+3 and gains flying until end of turn. Untap it.
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