M:tG card similarity search
3G · Creature — Plant Hydra
Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it. When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. 0/0
| Name | Mana | Type | Text |
|---|---|---|---|
| Grimdancer | 1BB | Creature — Nightmare | Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink. 3/3 |
| Skywriter Djinn | 3U | Creature — Djinn | Flying Domain — When Skywriter Djinn enters the battlefield, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process. 3/4 |
| "Ach! Hans, Run!" | 2RRGG | Enchantment | At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step. |
| Hunted Wumpus | 3G | Creature — Beast | When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield. 6/6 |
| Aven Mindcensor | 2W | Creature — Bird Wizard | Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead. 2/1 |
| Descent into Madness | 3BB | Enchantment | At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness. |
| Coral Reef | UU | Enchantment | Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. |
| Angelic Quartermaster | 3WW | Creature — Angel Soldier | Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. 3/3 |
| Sparksmith | 1R | Creature — Goblin | {T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. 1/1 |
| Urza's Sylex | 3 | Legendary Artifact | {2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. |