M:tG card similarity search
R/GR/GR/GR/G · Creature — Giant
Rampart Smasher can't be blocked by Knights or Walls. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Indrik Umbra | 4GW | Enchantment — Aura | Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Urgoros, the Empty One | 4BB | Legendary Creature — Specter | Flying Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card. 4/3 |
Rust Scarab | 4G | Creature — Insect | Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls. 4/5 |
Shacklegeist | 1U | Creature — Spirit | Flying Shacklegeist can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control. 2/2 |
Clockwork Beetle | 1 | Artifact Creature — Insect | Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. 0/0 |
Spirit Flare | 3W | Instant | Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Spirit of Resistance | 2W | Enchantment | As long as you control a permanent of each color, prevent all damage that would be dealt to you. |
Pariah's Shield | 5 | Artifact — Equipment | All damage that would be dealt to you is dealt to equipped creature instead. Equip {3} |
Gustcloak Savior | 4W | Creature — Bird Soldier | Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. 3/4 |
Leovold, Emissary of Trest | BGU | Legendary Creature — Elf Advisor | Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. 3/3 |