M:tG card similarity search
R/GR/GR/GR/G · Creature — Giant
Rampart Smasher can't be blocked by Knights or Walls. 5/5
Name | Mana | Type | Text |
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Salt Road Patrol | 3W | Creature — Human Scout | Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) 2/5 |
Vengeful Firebrand | 3R | Creature — Elemental Warrior | Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. {R}: Vengeful Firebrand gets +1/+0 until end of turn. 5/2 |
Carnival Hellsteed | 4BR | Creature — Nightmare Horse | First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 5/4 |
Marrow Bats | 4B | Creature — Bat Skeleton | Flying Pay 4 life: Regenerate Marrow Bats. 4/1 |
Stonybrook Angler | 1U | Creature — Merfolk Wizard | {1}{U}, {T}: You may tap or untap target creature. 1/2 |
Moorish Cavalry | 2WW | Creature — Human Knight | Trample 3/3 |
Full Moon's Rise | 1G | Enchantment | Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. |
Rally at the Hornburg | 1R | Sorcery | Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn. |
Youthful Scholar | 3U | Creature — Human Wizard | When Youthful Scholar dies, draw two cards. 2/2 |
Clockwork Gnomes | 4 | Artifact Creature — Gnome | {3}, {T}: Regenerate target artifact creature. 2/2 |