M:tG card similarity search
2UUBB · Legendary Creature — Human Assassin
{T}: Destroy target enchanted creature. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Gavony Ironwright | 2W | Creature — Human Soldier | Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. 1/4 |
| Civic Guildmage | W | Creature — Human Wizard | {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1 |
| Sunscape Apprentice | W | Creature — Human Wizard | {G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1 |
| Daru Spiritualist | 1W | Creature — Human Cleric | Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1 |
| Tuskguard Captain | 2G | Creature — Human Warrior | Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample. 2/3 |
| Crystacean | 3U | Creature — Crab | Flash 1/6 |
| Bucket List | 1UR | Enchantment | Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card. ☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery |
| Tovolar, Dire Overlord | 1RG | Legendary Creature — Human Werewolf | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound 3/3 |
| Zombie Musher | 3B | Snow Creature — Zombie | Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) {S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow source.) 2/3 |
| Storm Fleet Spy | 2U | Creature — Human Pirate | Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. 2/2 |